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In order to gain access to Level 3, Ne Ime must make it through the Center's maze. It's not going to be easy.
A plague upon your house... and the world entire. You can't stop this.
Six months of Jennifer Dash's life are summarized into thematic pods while she resides at the New Grange Druidry center.
Jenn learns what it takes, and what's required of her to live in community at the druid center.
There's always another society to join. Jenn's found her newest addiction; a neo-druid cult.
In order to be granted entrance into the Newgrange Druidry, Jenn must withstand a mental onslaught from a shady institute.
Stuck in the underground with a broken knee-capped bodyguard and a hysterical boy, Jenn needs a helping hand.
Helping out the lost boy of Liechtenstein proves improbably perilous when Jenn comes face-to-face with the evil that sent the boy hiding.
Forget about freaky islands, mind-reading sailors, old wannabe boyfriends. It's time to do some good. It's time to find a lost little boy.
Jenn receives the hand she's been waiting for... and the news she's been dreading.
In the middle of part 2 of our story, we're taking a look around us to see where are characters have landed. Plus, for the observant listener, a few small hints at what's to come in the coming weeks.
On a jet plane to Europe, Lillith confides in Jenn Dash, revealing to her the nature of the secret, ancient book called "The Croatoan".
Reunited with her former crew, Jenn tries to rest amidst a new sea of secrets.
What happens when you stumble upon a Communist, Peruvian version of the Swiss Family Robinson? Jennifer Dash knows.
Will Jenn and company escape the prison of the Numbered Man's Island?
With twelve hours before they have to choose their fate, Miles, Lex, and Jenn split up to search the never-ending tunnels of the island underground.
A gamechanging encounter forever affects Jenn and opens up the true underworld of Pishtaco's island to the small remnant of the Orion. But not everything under the Earth is all bad.
Terrible things happen in deep places.
As half of the crew of the Orion ascends the plateaued island of the infamous Pishtaco, what at once appears as mere desolation, will descend into the madness of imagination.
The Orion is destroyed. Does the crew sit around and wait for rescue, or find a way to continue the mission?
A natural anomaly bushwhacks the Orion.
As the Orion interacts with a ship battling some sort of plague, a desire for flesh breaks out.
Cyptic messages lure the Orion to investigate a disturbing radar signal.
A few weeks into her stay aboard the Orion, Jenn is discovering just how strange and varied her crewmates happen to be.
She'll test the waters by leveraging their eccentricities for her personal gain.
The Orion is an adventure ship, and its crew is about to weigh in on what that next adventure will be.
Jorje Robles joins the crew of the Orion, and the ship's tradition of vigorously retelling tales is put on full display for Jenn as she must digest hints that connect her experience to Senor Robles'.
Connections simmer while pasts are revealed as Jenn gets to know the people she's stuck on the ocean with.
Jennifer Dash is introduced to her new home, a modern exploratory schooner.
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